| addKeyFrame(unsigned short i) | Camera | [virtual, slot] |
| aspectRatio() const | Camera | [inline] |
| Camera() | Camera | |
| cameraCoordinatesOf(const Vec &src) const | Camera | [inline] |
| cameraPathIsEdited() const | Camera | [inline, protected] |
| centerScene() | Camera | [slot] |
| computeModelViewMatrix() const | Camera | [virtual] |
| convertClickToLine(int x, int y, Vec &orig, Vec &dir) const | Camera | |
| convertClickToLine(int x, int y, float orig[3], float dir[3]) const | Camera | |
| deleteKeyFramePath(unsigned short i) | Camera | [virtual, slot] |
| distanceToSceneCenter() const | Camera | |
| distanceToScreen() const | Camera | [inline] |
| distanceToZeroParallaxPlane() const | Camera | [inline] |
| domElement(const QString &name, QDomDocument &doc) const | Camera | [virtual] |
| drawAllPaths() | Camera | [virtual, slot] |
| editCameraPath(bool edit=true) | Camera | [inline, protected, slot] |
| fieldOfView() const | Camera | [inline] |
| fitBoundingBox(const Vec &m, const Vec &M) | Camera | [slot] |
| fitScreenRegion(int xa, int ya, int xb, int yb) | Camera | [slot] |
| fitSphere(const Vec ¢er, float radius) | Camera | [slot] |
| fitSphere(float x, float y, float z, float r) | Camera | [inline, slot] |
| flySpeed() const | Camera | [inline] |
| frame() const | Camera | [inline] |
| getCameraCoordinatesOf(const float src[3], float res[3]) const | Camera | |
| getModelViewMatrix(GLdouble m[16]) const | Camera | [virtual] |
| getModelViewMatrix(GLfloat m[16]) const | Camera | [virtual] |
| getOrientation(float &q0, float &q1, float &q2, float &q3) const | Camera | |
| getOrthoWidthHeight(GLdouble &w, GLdouble &h) const | Camera | |
| getPosition(float &x, float &y, float &z) const | Camera | |
| getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | Camera | |
| getProjectionMatrix(GLdouble m[16]) const | Camera | [virtual] |
| getProjectionMatrix(GLfloat m[16]) const | Camera | [virtual] |
| getRevolveAroundPoint(float &x, float &y, float &z) const | Camera | |
| getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | Camera | |
| getUpVector(float &x, float &y, float &z) const | Camera | |
| getViewDirection(float &x, float &y, float &z) const | Camera | |
| getViewport(GLint viewport[4]) const | Camera | |
| getWorldCoordinatesOf(const float src[3], float res[3]) const | Camera | |
| horizontalFieldOfView() const | Camera | [inline] |
| initFromDOMElement(const QDomElement &de) | Camera | [virtual] |
| interpolateToFitScene() | Camera | [slot] |
| interpolateToZoomOnPixel(int x, int y) | Camera | [slot] |
| IODist() const | Camera | [inline] |
| isManipulated() const | Camera | [inline] |
| keyFrameInterpolator(unsigned short i) const | Camera | |
| loadModelViewMatrix(bool reset=true) const | Camera | [virtual] |
| loadModelViewMatrixStereo(bool leftBuffer=true) const | Camera | [virtual] |
| loadProjectionMatrix(bool reset=true) const | Camera | [virtual] |
| loadProjectionMatrixStereo(bool leftBuffer=true) const | Camera | [virtual] |
| lookAt(const Vec &target) | Camera | [slot] |
| lookAt(float x, float y, float z) | Camera | [inline, slot] |
| nbPaths() const | Camera | [inline] |
| orientation() const | Camera | [inline] |
| ORTHO enum value (defined in Camera) | Camera | |
| PERSPECTIVE enum value (defined in Camera) | Camera | |
| physicalScreenWidth() const | Camera | [inline] |
| pixelGLRatio(const Vec &pos) | Camera | |
| playKeyFramePath(unsigned short i) | Camera | [virtual, slot] |
| pointUnderPixel(const int x, const int y, bool &found) | Camera | |
| position() const | Camera | [inline] |
| projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | Camera | |
| resetKeyFramePath(unsigned short i) | Camera | [virtual, slot] |
| revolveAroundPoint() const | Camera | [inline] |
| sceneCenter() const | Camera | [inline] |
| sceneRadius() const | Camera | [inline] |
| screenHeight() const | Camera | [inline] |
| screenWidth() const | Camera | [inline] |
| setAspectRatio(float aspect) | Camera | [inline, slot] |
| setCameraFromProjectionMatrix(const float *const m) | Camera | [slot] |
| setDistanceToScreen(float dts) | Camera | [inline, slot] |
| setDistanceToZeroParallaxPlane(float dtz) | Camera | [inline, slot] |
| setFieldOfView(float f) | Camera | [inline, slot] |
| setFlySpeed(float s) | Camera | [inline, slot] |
| setFOVToFitScene() | Camera | [slot] |
| setFrame(ManipulatedCameraFrame *const f) | Camera | [slot] |
| setHorizontalFieldOfView(float hfov) | Camera | [inline, slot] |
| setIODist(float iod) | Camera | [inline, slot] |
| setKeyFrameInterpolator(unsigned short i, KeyFrameInterpolator *const kfi) | Camera | [slot] |
| setOrientation(const Quaternion &q) | Camera | [slot] |
| setOrientation(float q0, float q1, float q2, float q3) | Camera | [inline, slot] |
| setOrientation(float theta, float phi) | Camera | [slot] |
| setPhysicalScreenWidth(float sw) | Camera | [inline, slot] |
| setPosition(const Vec &pos) | Camera | [inline, slot] |
| setPosition(float x, float y, float z) | Camera | [inline, slot] |
| setRevolveAroundPoint(const Vec &rap) | Camera | [slot] |
| setRevolveAroundPoint(float x, float y, float z) | Camera | [inline, slot] |
| setRevolveAroundPointFromPixel(int x, int y) | Camera | [slot] |
| setSceneBoundingBox(const Vec &m, const Vec &M) | Camera | |
| setSceneCenter(const Vec &sc) | Camera | |
| setSceneCenter(float x, float y, float z) | Camera | |
| setSceneCenterFromPixel(int x, int y) | Camera | |
| setSceneRadius(float r) | Camera | |
| setType(Type type) | Camera | [slot] |
| setUpVector(const Vec &up, bool noMove=true) | Camera | [slot] |
| setUpVector(float x, float y, float z, bool noMove=true) | Camera | [inline] |
| setWindowWidthAndHeight(int w, int h) | Camera | [protected, slot] |
| setZNearCoef(float coef) | Camera | [inline, slot] |
| showEntireScene() | Camera | [slot] |
| type() const | Camera | [inline] |
| Type enum name | Camera | |
| unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | Camera | |
| upVector() const | Camera | |
| viewDirection() const | Camera | [inline] |
| worldCoordinatesOf(const Vec &src) const | Camera | [inline] |
| zFar() const | Camera | [virtual] |
| zNear() const | Camera | [virtual] |
| zNearCoef() const | Camera | [inline] |
| ~Camera() | Camera | [virtual] |