| address() const | Vec | [inline] |
| cross(const Vec &a, const Vec &b) | Vec | [friend] |
| domElement(const QString &name, QDomDocument &doc) const | Vec | |
| initFromDOMElement(const QDomElement &de) | Vec | |
| norm() const | Vec | [inline] |
| normalize() | Vec | [inline] |
| operator *(const Vec &a, const float k) | Vec | [friend] |
| operator *(float k, const Vec &a) | Vec | [friend] |
| operator *(const Vec &a, const Vec &b) | Vec | [friend] |
| operator *=(float k) | Vec | [inline] |
| operator const float *() const | Vec | [inline] |
| operator!=(const Vec &a, const Vec &b) | Vec | [friend] |
| operator+(const Vec &a, const Vec &b) | Vec | [friend] |
| operator+=(const Vec &a) | Vec | [inline] |
| operator-(const Vec &a, const Vec &b) | Vec | [friend] |
| operator-(const Vec &a) | Vec | [friend] |
| operator-=(const Vec &a) | Vec | [inline] |
| operator/(const Vec &a, const float k) | Vec | [friend] |
| operator/=(float k) | Vec | [inline] |
| operator=(const Vec &v) | Vec | [inline] |
| operator==(const Vec &a, const Vec &b) | Vec | [friend] |
| operator[](int i) const | Vec | [inline] |
| operator[](int i) | Vec | [inline] |
| operator^(const Vec &a, const Vec &b) | Vec | [friend] |
| projectOnAxis(const Vec &dir) | Vec | |
| projectOnPlane(const Vec &n) | Vec | |
| setValue(const float X, const float Y, const float Z) | Vec | [inline] |
| sqNorm() const | Vec | [inline] |
| unit() | Vec | [inline] |
| Vec() | Vec | [inline, explicit] |
| Vec(const float X, const float Y, const float Z) | Vec | [inline, explicit] |
| Vec(const C &c) | Vec | [inline, explicit] |
| x | Vec | |
| y | Vec | |
| z | Vec | |